
Rules
The deck consists of 42 cards:
- 4 imposter & 4 crew cards
-16 good action cards
-13 bad action cards
-5 neutral action cards
The right to move passes one by one clockwise. Person making a move plays for Crew members by deafult.
Every player takes 5 action cards. You need to take the cards back to you (face to the players) so that everyone except you can see your cards.
Every round every player (except for the one making the move) recieves an Imposter/Crew member card face down. Don't show it to anyone.
Player making the move chooses a card to put on the table. He doesn't know which cards he has. So the other players have to convience him to put a card that is beneficial to them (i.e. card damaging the spacecraft for Imposters or card increasing the power of the ship for Crew members).
And now it's poker time. Bluffing starts. The player has to detemrine who is giving him a good advice and how is lying. Try to remember what everybody says and make as many conclusions as possible about your cards based on that. It will help you in the future rounds.
In the beginning of the game, spacecraft has 50 HP. Each card which is put on the table does either +X or -Y to the ship. The game ends when the spacecraft reaches 0 or 100 HP. When the game is ended, the player which leads the board wins. Everybody else looses.
Imposters and Crew members are not required to play good their roles. They can also play for another team if it's somehow beneficial to them. Yet it usually only happens when the game is close to the ending and a person wants to win.
After the round finishes, the person whos move it was, takes another card (i.e. everyone needs to alwats have 5 action card on his hands). Everyone else puts back their Imposter/Crew member cards. Those cards get shuffled and the move goes to the next player.
The game starts. You and your crew are on a critical mission across deep space. But not everyone on board wants to see the ship reach its destination.
If you put a good card, then you and all players with Crew members cards get +1 point. Otherwise, you gets nothing and all players with Imposter cards get +1 point. Neutral card gives +0 points to everyone. After each round, move the figures on the table based on the amount of points everyone got.
Rules
The deck consists of 44 cards:
- 4 imposter & 4 crew cards
-16 good action cards
-13 bad action cards
-5 bad action cards
The right to move passes one by one clockwise. Person making a move plays for Crew members by deafult.
Every player takes 5 cards. You need to take the cards back to you (face to the players) so that everyone except you can see your cards.
The game starts. You and your crew are on a critical mission across deep space. But not everyone on board wants to see the ship reach its destination.
Every round every player (except for the one making the move) recieves an Imposter/Crew member card face down. Don't show it to anyone.
Player making the move chooses a card to put on the table. He doesn't know which cards he has. So the other players have to convience him put a card that is beneficial to them (i.e. card damaging the spacecraft for Imposters or card increasing the power of the ship for Crew members).
And now it's poker time. Bluffing starts. The player has to detemrine who is giving him a good advice and how is lying. Try to remember what everybody says and make as many conclusions as possible about your cards based on that. It will help you in the future rounds.
If you put a good card, then you and all players with Crew members cards get +1 point. Otherwise, you gets nothing and all players with Imposter cards get +1 point. Neutral card gives +0 points to everyone. After each round, move the figures on the table based on the amount of points everyone got.
In the beginning of the game, spacecraft has 50 HP. Each card which is put on the table has either +X or -Y for the ship. The game ends when the spacecraft reaches 0 or 100 HP. When the game is ended, the player which leads the board wins. Everybody else looses.
Imposters and Crew members are not required to play good their roles. They can also play for another team is it's beneficial to them. Yet it usually only happens when the spacecraft is around 0 or 100 HP.
After the round finishes, the person whos move it was, takes another card (i.e. everyone needs to alwats have 5 action card on his hands). Everyone else puts back their Imposter/Crew member cards. Those cards get shuffled and the move goes to the next player.
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Ho Chi Minh City, Vietnam
Contacts
sabotagia.store@gmail.com